
Games | Weekly Game Releases | Blog | Week of April 15, 2008: This week, we get a little ranty. But that's OK. You like ranty.
List compiled by reibeatall and Sarcasmorator | Imports by parish, courtesy of NCS | Posted April 15, 2008
Game of the week
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Gran Turismo 5: Prologue What's in it for you, the customer? Well, if you pick up the retail version, you'll just pop the disc into the system and play. You've got the case, you've got the instruction manual, and you've got the physical copy. But you're going to have to trudge to the store to purchase it. If you want it digitally, you get: The game. You get to be able to just turn on your system and play the game without having to mess with any discs, so you don't have to worry about scratched discs. You also have the purchase saved to your account, so if you need to replace your system at some point you'll still be able to download it. You don't, however, get a price break, and you also can't sell it to a friend to a second-hand retailer. |
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Yes, that's right. Because of retail brick-and-mortar pressures, the price for both versions is exactly the same. Retail is incredibly afraid of the digital distribution model, because it cuts out the middleman -- which is to say, them. So retail is basically blackmailing Sony and other manufacturers into releasing the digital products at the same price as you'd pay for a retail copy, despite digital's lack of the expenses involved in manufacturing, warehousing, shipping and inventorying physical objects. Otherwise, the retailers threaten, they'll pull product space from the shelves. As a consumer, I find this frightening. I don't want retail companies, who are understandably out for themselves, to control how I buy my games. If a viable alternative like digital distribution is available, and it has the potential to be cheaper -- no disc pressing fees, no charge on cases and instruction manuals -- then I sure as hell want that alternative. And at a fair price. But where will this end? The quick answer: When a company decides to give retail the middle finger. What Sony needs to realize is that without their involvement, retail loses a huge chunk of profit -- especially now that PS3 is finally gaining traction. But this won't happen any time soon, because Sony likes money, and any potential sales lost through retail makes them cry. Who cares about taking a stand against unfair business practices when there's money to be made? |
Also appearing in stores
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Okami But hey, it's like Zelda. And you use the Wii Remote to paint on screen. And it's been refitted for widescreen TVs. So maybe these little touches will entice some people who passed on this the first time around. |
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Rondo of Swords |
Downloadable Contentment: This Week in DLC
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Wii VC: Fantasy Zone |
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Wii VC: Mega Turrican |
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XBLA: Rocky and Bullwinkle |
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XBLA: Battlezone |
Big in Japan: This Week's imports

Puzzle Mate trilogy
Compile Heart | DS | Puzzles, mate
A set of three games from Compile Heart -- you know, the last desperate remnants of legendary shoot-em-up creator Compile -- that are bound to be lost amidst a blazillion other games of its ilk on DS. The cover art looks to be painted by the guy who does Weekly Famitsu's cover, which pisses me off. I'm not a very good Japan-game-obsessed whitey, I guess, 'cause I can't stand that dude's art style. Anyway, this image is taken from the series' graffiti puzzle entry.

Bokura wa Kasekihorida
Nintendo | DS | Digging in the dirt
I think this game is the sequel to Spectrobes. It sounds like it: you dig up fossils in order to bring extinct species back to life... then force them to do battle. Either way, this is the kind of game that would have been some sort of homily about the arrogance of mankind playing in God's domain if it had come out in the post-Jurassic Park world. But it's arriving in the post-Pokémon world, so I assume the lesson is going to be that forcing lovable monsters to cockfight to the death is totally sweet.