As seen in: Legacy of the Wizard
Distinguishing feature: There's four of 'em, and a baby pink dinosaur thing.
Strengths: Convenient distribution of skills between the group.
Weaknesses: 3/4 of the labyrinth apiece.


Profile by Jeremy Parish | November 8, 2009


They say the family that battles evil together, stays together. But what about the family that bravely battles evil one at a time? That's trickier.

The Drasles -- that's short for Dragon Slayer, or close enough, don't you know -- had the ill fortune to purchase a home directly above a massive maze of evil, and one could reasonably speculate that the entirety of the events depicted in Legacy of the Wizard was in fact nothing more than their efforts to bump up their property values by rooting out the eldritch evil in their basement. This is why you always, always check the foundation before signing the paperwork. It's an all-too-common mistake for first-time homeowners, and Legacy of the Wizard is a true real estate cautionary tale.

It's fortuitous the Drasles were the sort to tackle DIY projects themselves, because any other family probably would have given up at the prospect of splitting the dungeon into four quadrants of monsters, hidden passages, and incredibly evil traps designed to frustrate and inconvenience all who traveled their way. Even the family pet joined in the action, stealthily sneaking through monster lairs. It's really rather heartwarming to think about; most families are lucky to make it through the Christmas holiday without things degenerating into a shouting match with the dinner goose as a battlefield, but the Drasles tag-teamed their way through the single nastiest dungeon on NES, no foolin'.

Each of the Drasles possessed certain skills best matched to specific areas of the labyrinth. Father Xemn was the burly Sokoban fan, hardily shoving blocks to clear passageways and create platforms. Mother Mayna and her daughter Lyll were handy with various tools, and Pochi -- maybe a dog, maybe a dragon? -- could travel safely among the beasties of the underworld. That just left Roas, the family's pitiful excuse for a son, who sat around on his butt while everyone else worked hard. In the end, though, they had their laugh: They gave him the task of clearing out the biggest beastie in the dungeon with a sword as pitiful as he himself was.

The Drasles were never heard from in any subsequent games, so one can safely assume that their efforts either paid off and they lived in peace, or else they got fed up and moved to a less monster-ridden neighborhood in the kingdom up the hill.


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