Toki Tori GameBoy Color Two Tribes/Capcom
It's pretty surprising to see a big publisher pick up a title by a rookie developer, especially one from some faraway place in Europe where they have a tendency to put diagonal lines through the letter O. While Capcom isn't exactly the biggest name in handheld gaming - they're letting the creators of a Mary Kate & Ashley game make a Resident Evil RPG, for crying out loud - they definitely stumbled onto something groovy when they picked up Toki Tori by fresh-faced kids Two Tribes.
Toki Tori - named for the pudgy little chicken who stars in the game and not, alas, because it's a sequel to monkeyman platformer Toki - steps into the Wayback Machine to the more traditional era of puzzle gaming. Back in the old forgotten days, when puzzle solving didn't involve colored blocks or crates but rather intricate and mentally-challenging rooms full of objects arranged just so, a la Lolo or Lemmings. In realistic terms, there's not much sense behind a world in which obstacles are perfectly suited to the hero's skills, but there's also not much sense behind a fat baby chicken travelling through slime-infested caves rescuing eggs, either. It's a video game; appearances are just a conceit to justify the mechanics, dig?
Those mechanics include the use of bridge-building blocks, slime-sucking vacuums and monster-freezing bazookas. Toki Tori is one arse-kicking bird. Which is pretty surprising, considering his own arse looks like an oversized bag of lemon pudding. Apparently a prerequisite of this kind of game is that the main character has to possess the physique of a couch potato... not to mention jumping skills to make Simon Belmont look like Jumping Flash's Robbit.
And while visuals are a secondary consideration for a game like this (if you can see what the elements in a puzzle game are, you're good to go), Toki Tori really stands out. If the graphics stretched the full width of a GameBoy Advance screen, there'd be no way to tell the game's not merely a simple GBA title. Everything's tile-based, but detailed and subtly shaded, and sprites are smoothly animated. Walk behind a waterfall and you'll see the creators showing off; programmers had a hard enough time getting transparencies to work on the Saturn, and here they are in clear view in a GameBoy game.
For those who find the mind-bogglingly tough gameplay to be sissy stuff, completing each of the five game worlds opens a set of hard stages for that world. And this is one of those times where "hard" isn't just cocky boastfulness - even the first Hard stage in the game had me stumped. Of course, that could just mean I'm a dimwit, but humor me and pretend it means that the developers outdid themselves. Thanks.
There's nothing really new or even exciting here, just solid, challenging gameplay with beautiful visuals, nice music and, uh, a very rotund hero. Normally I try to inject a little venom into my reviews, but to see such a solid and under-promoted game come from a completely new face in the industry kindles the little spark of charity in my shriveled heart into a brief flame. Toki Tori is simply the best and most addictive "true" puzzle game I've played in years; it's frustrating and difficult but perfectly fair and has that certain je ne sais quoi (note: this is French for something or another) that insinuates itself into your brain and forces you to tackle puzzles even when you're not playing. And the hero looks like a marshmallow Peep given flesh. Gold stars and A+ all around.