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Archive for October, 2007

Not the best night

30 Oct

Man, it’s not been a good night in these here parts. First, the trains out of the city were shut down because some guy killed himself on the BART line. Then a rather large earthquake hit San Jose. (I was standing on the ground floor when it struck, which was a strange new experience for me — my knees buckled and the ground felt like it had suddenly become lumpy.) Between the rail suicide and the temblor, San Francisco seems determined to be Tokyo tonight. Once Godzilla strides out of the ocean, we’ll be set.

Oh, yeah. Also, due to a studio scheduling conflict we weren’t able to record Retronauts tonight after all. Not for lack of interest, I might add.

Anyway, now that I’ve almost certainly offended someone somewhere by saying something that could be misconstrued as me callously mocking tragedy, let’s talk about my Leopard install. It was also a tragedy! Not a “significant earthquake” type tragedy, mind you. Just an “Oops, I guess I didn’t scrub my system well enough to avoid that known installation conflict after all” kind of thing. (Turns out Leopards hate APEs.) Buuuut after a clean reinstall, my computer is back to running just lovely, thanks. Better than before, in fact, aside from some of the weird new OS quirks that I’ll have to adjust to. And to commemorate my clean new system, I’ve installed a clean new piece of desktop art, which also has the side effect of making me hope Bionic Commando hurries up on its way to Virtual Console. Dang it.

Also! I’ve reviewed Mega Man ZX Advent. I only mention this out of sympathy — the world’s general lack of interest in the game (while perfectly understandable) really seems sort of sad given that this is the series’ 20th anniversary. It’s a busy autumn and Advent might actually be the most irrelevant-to-the-zeitgeist entry in the series ever. It’s actually pretty good, though! Assuming you can still stomach the thought of Mega Man.

 
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Round ‘em up, head ‘em out, move ‘em on

29 Oct

Your weekly release columns are ready for your perusual.

Please to read. Although I guess you don’t need encouragement. The general consensus on these columns last week was that everyone likes them, even those who aren’t personally interested in buying anything. Personally, I find them enlightening — I’d never have known that Phoenix was made into an anime, for instance, or that it’s actually been localized for the U.S. That is rad. On a related note, you may have noticed that I haven’t been promoting any reader-created content lately — it hasn’t gone away, though. I’m regrouping and taking a different approach to presenting it (and turning the main page back into a blog). Expect to see the results of this diligent labor soon. Yes.

P.S.: We have another Retronauts recording session scheduled for tomorrow. However, I do not guarantee that it will go up this week. I’m about to install Leopard on my MacBook and it could very well end in tears. Wish me luck….

 
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Posted in Film, Games

 

“For the path you take will LEAD to certain DESTRUCTION”

28 Oct

Am I the only one who experiences brain-lock when approaching the final stage or dungeon or whatever in a video game? I’m ready to head into the last level of the game I’m reviewing, but I can’t bring myself to tackle it. I even made a false start a little while ago, a foray just far to realize yeah better not. I don’t know why this always happens, but if I let myself pause before a game’s finale I have a hard time overcoming the weird psychological block that says, “Naw dude, better not.” I spent about a week dickering around in Final Fantasy VII before delving into the Northern Crater, for instance. And I forced myself to complete MGS3 in one sitting last Sunday because I knew if I quit before completing the final boss gauntlet I’d never convince myself to go after the Boss.

It’s stupid, of course; usually when I put the wraps on a game my first thought is, “Oh, was that it?” Ah, my stupid brain.

Edit: Oh, was that it? Sigh.

 
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TGS backwash: Down the ramen hole

27 Oct

My weekend looks to be dedicated to working on my very last big review of the season, so I should probably blog now before my head gets all funny from too much inverted gravity and those constant, effeminate cries of “WHEE HEE” from its shrill castrato hero. More to the point, I should post this Tokyo Game Show-derived article now before it becomes even more irrelevant. It’s only been, uh, five weeks? Six? Yeeeeeah.

I have mentioned at various times a strange place we ate last year — alternately “the ramen hole” or, more correctly, “the ramen gloryhole.” Thus called because (1) you eat ramen there and (2) it is a dehumanizing, anonymous experience that leaves you slightly uneasy but nevertheless wholly satisfied. That is because the ramen is so good — seriously, no one who eats there doesn’t love it. So we went back this year, and I acquired photographic proof of its (glory) holy ways.


It’s technically called Ichiran, but it will always be “the ramen hole” in our hearts. Here’s another reason why: It doesn’t have a storefront, just a random, poorly-marked stairwell leading down into who knows what on a normal Shibuya street. I do not know how anyone from our group discovered this shop in the first place, but it truly is a hole in the ground.


On a hot, muggy Tokyo day (like every day we spent at TGS), the miserable climate pools in the cement entry area, where people are always lined up and ready to eat. Such is the allure of this amazing ramen! A tiny fan rotates near the entrance, trying in vain to fend off the sweltering humidity — an endeavor not unlike trying to bail out the Titanic with a shotglass. At the back of the entryway stands a vending machine where you insert money and receive in return tickets indicating how many noodles you want, how much pork, how many extras to add to your soup, etc. This spares the staff the trouble of human interaction.


Once you have your tickets, you move into crowded and tiny (but slightly cooler) anteroom where a sign is posted on the wall, along with an indicator featuring 21 lights in two parallel rows. These lights correspond to the numbered booths inside; the restaurant is basically a long, narrow rectangle divided into two lengthy rows by a kitchen in the middle, and when it is time for the next person to be seated a light comes on to indicate which seat is empty.


Right side seat numbers: eight, nine, ten. Or I guess hachi, kyu, jyu. Whatever.


Yeah so pretty much the restaurant is divided into individual booths, and you can pretty much forget about socializing. You’re seated randomly as booths become available, and the wait can be a bit long if you’re determined to get two or more adjacent seats. So Sam and I ended up half the restaurant apart, although at least I did end up next to one of our crew, Alice — a rare stroke of fate never to be counted upon for future visits. Karmically, I will undoubtedly be forced to sit in the opposite half of the restaurant from everyone else the next time I go.

The idea here is that you don’t really talk to people — you friggin’ eat. This is ramen and it is serious business. Although the place did seem to be frequented by more couples, enjoy better illumination and contain more people murmuring to one another this year; the grim, dark, oppressive atmosphere that made it so remarkable in our first visit seems to have been gentrified somewhat. Alas, another facet of indigenous Japanese culture lost to Progress.


A sight never before witnessed by human eyes: A shot through the kitchen and to the other side of the restaurant. The front of each booth is a tiny, shuttered window into the central kitchen through which the staff collects your order and dispenses your ramen. Wordlessly — you never actually interact with the staff, and in fact the shutters are at such an angle that you only occasionally catch glimpses of someone’s waist or legs as they walk past. Unlike any other Japanese shop I’ve ever been to, the staff doesn’t even yell “Irasshaimase!” when you enter. They are quite possibly robots, in fact, or the undead. But man, who cares? They may be evil but they make the best damn ramen on the planet.


Here Alice tries to look, uh, excited? Awed? I’m not actually sure what’s going on here. But she has a bowl of amazing ramen and therefore all goofy expressions are excused. It is normal for a person to be left incoherent when first confronted with the reality of soup and noodles this good.


This is the booth. It consists of a set of disposible chopsticks, a plastic cup and a water dispenser. It looks absolutely ghetto, but the water inside was so cold that the little metal pump was completely coated in condensation — and given that I had been wandering in the heat with barely anything to eat or drink for about 12 hours, it was like a tiny pump dispensing liquid heaven. Also, Ichiran specializes in spicy ramen, so the pump is probably a legal necessity or something.

Plus, it prevents the zombies in the kitchen from having to interact with you. This is important, see — human interaction is akin to a crime in this place. In fact, when your soup arrives, the little window into the kitchen is pulled shut and you are promptly forgotten until you have finished your meal.


Not that you care, of course, because the soup is so good you don’t want anyone to bother you for the next 15 minutes or so. This was a fairly middle-of-the-road customization; firmer-than-usual noodles, moderate heat, moderate fattiness to the broth (though you can see a skim of delicious pig fat on top; apparently if you get max fattiness it’s basically a millimeter of melted lard on top, which, ugh). No green onions for me, thanks, since they tend to overwhelm the flavor of whatever they’re served in. The results: truly amazing ramen.

Of course, you probably want to be a non-vegetarian to eat here seeing as the menu options range from “moderate dead animal bits” to “hella dead animal bits,” but I think that pretty much holds true for anywhere in Japan.


And when you are finished, you press the little button to announce that you are finished. Or I hope that’s the case, anyway, since we pressed the button when we left. I definitely know one of those kanji is used in conjunction with “exit,” so, uh, hopefully we weren’t telling the robot zombie staff to go forth and consume the brains of the innocent or anything.

When you press the button, an amusing fanfare plays and (I presume) a pair of disembodied hands reaches through the window to retrieve your used bowl… and the cycle begins anew for another customer about to experience the exquisite, inhuman delights of the ramen hole.

 
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Astro(mech)boy

25 Oct

So, with the addition of R5-F7 (yellow-detailed Y-Wing fighter droid), R4-M6 (Mace Windu’s hilariously purple droid) and R4-K5 (young Darth Vader’s even more hilariously “dark” replacement for R2-D2 — the Nathan Spencer of robots!) I think my astromech fleet is once again up to date.

Yes, it’s a sickness. I don’t need to be reminded.

 
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Learning to let go

24 Oct

The Internet never ceases to amaze me.

For instance, you might think that 18 months is an unhealthily long time to be nursing a grudge over some random stranger’s opinion about a video game. But that is because you are mentally balanced, emotionally healthy and don’t really belong online, you see.

 
32 Comments

Posted in Games

 

Taking the “naught” out of “Retronauts”

24 Oct

A PODCAST APPEARS! COMMAND?

   FIGHT
>DOWNLOAD
   ITEM
   RUN

 
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Posted in Games

 

Catch and release lists

23 Oct

I’m trying to wrangle these weekly release columns into a regular schedule. Here is a start! They are all available at once. Please refer to the ones you find most relevant to yourself. If that is all three, all the better.


Also, I’m curious. My site tracker is sort of terrible and has differentiating between pages more specific than “front page” and “not front page,” so I can’t dig up precise info on which articles are most popular. Do you find these columns valuable? Would other kinds of columns be equally or more useful? Please to comment, if you would be so kind.

 
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Posted in Film, Games

 

Mission report

22 Oct

I’m pleased to report that Operation: Diligent Slacking was a resounding success, though not without some small casualties.

Objective One: Portal
Status: Complete
These 200 minutes of entertainment fully justified my purchase of The Orange Box, although I guess eventually I’ll play the Half-Life Episodes, too. But what is this hole in my heart? It appears to be a void in the shape of a weighted companion cube.

Objective Two: Crackdown
Status: Essentially Complete
Having initially played through the game on an Xbox 360 debug, I didn’t quite have the time take down the last couple of bosses and sort of ran out of steam with my immediate replay of the retail version. That is no longer a concern! The completist in me does feel somewhat compelled to round out that Achievement list, though I am suppressing that urge. Curiously, I found myself playing the game far more effectively this time, the skills and tactics honed by my many hours of Halo 3 transferring rather effectively into this third-person perspective.

Objective Three: Metal Gear Solid 3: Subsistence
Status: Complete
Finally. Great game, but very unforgiving if, say, you have to stop playing midway through the quest and spend two months working on reviews of other titles, thereby losing your feel for the controls, the sneaking and the tactics. Also, whoever told me that the battle with The End is more than 2/3 of the way to the actual end is a stinking liar who tricked me into thinking, “Well, I can easily complete the rest of the game in a sitting!” Which I did, but not without repercussions…

Casualty Report
Auditory damage: Subject’s right ear suffers from temporarily muted hearing and a low ringing sensation likely caused by 13 hours of sustained headphone use.
Exhaustion: Subject is very tired because freaking MGS3 just kept going and going way after it should have ended. Due to an excess of Volgin battles and a tension-killing escort mission, subject did not complete this objective until well after 3 a.m.
Recommendations: Pace yourself, dude. This isn’t a race.

 
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Serve the public trust

20 Oct

Because we at GameSpite are compelled by our built-in directives, including the one where we can’t harm an employee of OCP, we now provide you with this very important public service announcement:

Do not play Robocop Vs. The Terminator! Not that you were likely to, but you know, just in case. Walt Simonson’s brilliant art can make terrible things look tempting. So be safe, citizen.

I meant to publish this article last week, to coincide with the rerelease of Robocop. That didn’t work out, but such is my dedication that I took some time from my busy schedule of doing nothing whatsoever all weekend to post it for you. Yes, for you. But now it’s Me time again: An entire weekend with no reviews to work on, no immediately pressing articles to write, no trips to take. And my girlfriend’s off in New York City until Monday. So, that’s about 48 hours in which to totally blow off everyone and everything else and vegetate for the first time in two months. I’m already well on the road to self-indulgence, having played through Portal last night (review: Totally great! Go play it.), and now… I think I’ll watch Robocop. It’s on my mind, for some reason.

 
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