Before I liked first-person dungeon-crawlers, I liked Arcana! Which was a first-person dungeon-crawler. Weird how that works out.
Archive for November, 2011
GSJ10: Xenofightin’
You know what’s cool? When one of the dudes who worked on a really great sequel to someone else’s creation writes an article ruminating on the things about the original work that inspired his own efforts. I’m pretty into that.
GJS10: Bashi bazooka
Despite being something of a Super NES enthusiast, I have never owned — or even used! — a Super Scope. I think the reasons for that should be self-evident, i.e. it is a very silly device that looks like a bazooka. So I will simply have to take Mr. Signor’s word for it as he enumerates the gun’s strengths.
Read to succeed
Hi! I have been asked to post a quick reminder that you should be able to buy GameSpite books for 25% off with the coupon code HURRY through 11/28 or, failing that, for 15% off with the coupon code HOLIDAY through 11/30. So I am posting that quick reminder.
Music: played; lights: lit; things: started
Hey, remember when I used to write movie reviews here because I had time and money to see movies in the theater? Man, those were the days.

In today’s cynical world, I rarely (if ever) hear about something and think, “That’s going to be great.” But that was exactly what I thought when I heard Jason Segel would be writing and starring in The Muppets. Actually, I didn’t just think, “That’s going to be great,” but rather, “That’s going to be perfect.” I know there was some freaking out because he’s been involved in some raunchy stuff and how dare they affiliate the Muppets with that trash; but anyone who watched raunchy comedy Forgetting Sarah Marshall was thrown for a loop by the finale, which consisted of a three-minute Segel-produced faux-Muppet production called “Dracula: The Musical,” which was a spot-on distillation of The Muppet Show‘s pop-culture parodies. And the one common factor in Segel’s performances ever since that one episode of Alias where he played a hapless exchange student who found himself bewildered at being dragged into Syndey’s Bavarian escapade is the impression that he’s not exactly innocent or naïve, but he is sincerely earnest. And that is exactly what the Muppets need to be….especially in today’s cynical world.
To my delight, the movie didn’t let me down. It was perfect. I never doubted; my faith paid off.
Well, OK, not 100% perfect. A cynic (living in today’s world) could make the case, and with some justification, that a little too much of the spotlight was given to the trio of Mary, Gary, and Walter (Segel, Amy Adams, and some new Muppet) — though this is largely justified by the fact that the soul-searching musical number that serves as the climax of Gary’s tale is one of the funniest bits of the movie. Really, the only thing that felt off was that Walter’s performance was the grand climax of the flick, relegating a profoundly moving performance of an essential, classic Muppet number to penultimate status.
But maybe even that’s not such a bad thing. The Muppets traded heavily in nostalgia, but that wasn’t the film’s only strength or offering. It deftly wove a path between old and new, between pop culture references and actual jokes. There was a trailer for a dreadful-looking Chipmunks sequel before the movie began, after which my wife leaned over and said, “That movie looks like nothing but pop culture jokes.” I’m pretty sure that’s exactly what it will be; as Family Guy has taught us, riffing on celebrities and movies is easier than writing real jokes. The Muppets had its share of those, too, iterating on everything from Nirvana to a C-Lo cover that could only possibly be called “Cluck You,” but those weren’t the soul of the film. They’re simply part of the package; the Muppets helped pioneer pop culture satire, after all. But most of the humor in the film came not from seeing goofy puppet-men performing familiar songs in a surreal fashion or even seeing Emily Blunt reprise her bitchy fashion magazine receptionist role from The Devil Wears Prada but rather from the relationships between the characters, terrible (wonderful) puns, and a barrage of fourth-wall-breaking jokes that almost (but not quite) go a little too far.
The result is a movie that somehow manages the feat of being nostalgic without wallowing in it: Capturing the essence of classic Muppets, but not without offering anything new. While Walter, Gary, and Mary toe the line occasionally and make you wonder if perhaps there’s a silent “Sue” at the end of Mary’s name, their addition to the movie provides more than just a motivating force for the plot and its resulting Muppet reunion; they also provide new material to keep The Muppets from being simply a matter of, “Hey, remember how great the Muppets were when you were a kid? Here, have those jokes again!” So while a few jokes are pilfered wholesale from earlier Muppet productions — Sweetums chasing a car full of Muppets, that sort of thing — those instances are few and far between, and instead the writers have come up with new material that feels true to the spirit of the thing but aren’t exactly the same. “Traveling by map” is the new “fork in the road.” It works.
The movie isn’t afraid to poke fun at itself and its history, too. There are even a few subtle jabs at the disappointing Muppets Tonight series. But never mean-spirited ones! Nothing in The Muppets is mean-spirited, except of course the bad guy, who delivers the most hilariously terrible white-guy rap ever committed to film (at the end of his brief number, his glamoured-up chorus girls are ushered into a side room where you can see them looking bored at the whole production, brandishing their mostly empty iced latte cups). The entire premise of the film is that the Muppets aren’t salable and have largely been forgotten, which is painfully true; even in San Francisco, the movie was only showing at a handful of theaters. Most of them were dominated by the latestTwilight. But I hope this film changes that.
Of course, a movie like The Muppets – one part revival, one part reprisal — can only happen once. If the series is to return, they’ll have to come up with entirely new ideas for the future. I feel like the people running the show are up to it, though. The most heartwarming parts of the movie were the callbacks to classic Muppets; Kermit musing on the old days in song in a hall full of oil paintings got me right there. But the funniest parts were the new material. And the best part was how it all fit together.
The Muppets is a nostalgic film, but it transcends that, because the Muppets themselves mean so much to so many people — and that includes folks like Segel. They treat the characters and material with respect (but not reverence, outside of Walter’s fanboyishness) because the Muppets were a part of their lives in their own way, just as they were for me. The most affecting part of the entire film for me was actually a poster in the theatre’s backstage area. “The Muppets,” it read, “See them Sundays at 7:30 p.m.!” The tagline suddenly took me back to my childhood and how my family would go over to my great-grandparents’ duplex after Sunday evening church services nearly every week. The adults would talk while my brother and sister and I would sit in front of their giant wood-framed floor-based television and watch The Muppet Show. I couldn’t tell you a single act that I saw on the show itself, but I perfectly remember the apartment, the sense of warmth and family and belonging that kids take for granted. The Muppets weren’t the source of that safe intimacy, merely an incidental element, but I associate them with places and people lost to time. The new movie could have coasted along on that, content to remind people of their fond memories of an old TV show, but it doesn’t.
Instead, it uses the past as a launching point for something new, relevant, and, in its sincerity, very different from most contemporary entertainment. The Muppets have always blurred the line between the reality and fiction of performance, and I hope this is one case where the fiction — a reinvigorated Muppet crew adored by countless fans — bleeds over into fact.
GSJ10: Six into three
Since yesterday’s post consisted of a Donkey Kong Country article in the context of “Hey this game reminds me a Thanksgiving from a few years back,” today’s update consists of the flip side of that memory: Final Fantasy III. VI. Whatever.
I had picked up FFIII at launch on the strength of the fact that Secret of Mana had basically been awesome and I was eager to see what Square would cook up next. I played it, finished it, loved it. Then DKC rolled around and of course I had to pick that up because Nintendo had mailed me a VHS tape covered in a banana leaf print mailer so I mean come on, right? When I got bored of that game over Thanksgiving break (somewhere toward the final world, I think), my sight drifted over the FFIII cart I had brought home to my parents’ place for no particular reason. And I thought, eh, why not? I merrily jumped into a second playthrough — one where, this time, I was determined to see if I could get Shadow to appear in the ending.
If I were to pin a single moment as the one at which I finally gave in and became an RPG fan, I think that would be it. Before that I’d played through a bunch of RPGs, but I always thought of them as “not my kind of game.” FFIII made me realize that yes, in fact, they are my kind of game. Now if you’ll excuse me, I still have another 130 hours to invest in Skyrim.
(You can tell this game is good because it’s the first article that prolific contributor Jake Alley has ever submitted to GameSpite which consists entirely of praise — quite out of character for a fellow who began shaking his cane at damn kids from a young age! Though he does have a second one like that as the opposite bookend of the DKC piece. I get the feeling the man likes his Super NES games.)
GSJ10: Peace for the holiday
America has shut down today so that we can all get fat(ter) in order to celebrate freedom, family, and the oppression of indigenous peoples, etc. It seems appropriate to post a piece today about game that reminds a lot of people of Thanksgiving: Donkey Kong Country, which 17 years ago (!) pioneered the grand Nintendo tradition of saving its few big games for the year until about a week before Thanksgiving so that children across America would grow up to associate their products with warm memories of food and togetherness. Also something something money.
I have developed something of a reputation for hating this game; in fact, I’ve even seen Internet conspiracy theorists posit the idea that I’m somehow responsible for all dislike of this game which is flattering but gives me entirely too much credit for influence. My Klout score is a measly 53, guys!! I don’t actually hate DKC; in fact, I rather have fond memories of it. I did admittedly find it too boring to ever finish, and I hate the idea that it’s a high-water mark for game design, but there is such a thing — as I mentioned a few days ago — as a moderate opinion. Shades of grey. Nuanced thought. Hopefully this article reflects that: It’s come neither to bury Caesar or praise him, as it were, but rather strike a middle ground. Because what is Thanksgiving if not a time to put aside differences and be at peace?
Also, if you haven’t been listening to the rebooted Games, Dammit! podcast, maybe you should be? I think it’s really quite good, though of course I’m hardly an objective perspective. Then again, I’m also the first to speak up when my work is crap, so the fact that I’m saying nice things about it should pique your curiosity. Are you not piqued!? This week’s episode is a spoiler-free discussion of Skyward Sword, mostly, but the discussion ranges further afield into bigger topics like the nature of criticism, the challenges Nintendo faces after five years of being untouchable, and the effect that a few years in the sanitarium had on Sonny the Cuckoo. We had fun recording it, and I think that sort of zeal is the essence of a good podcast. Well, that and intelligent discussion, but I’m fairly confident that we have that part in the bag.
GSJ10: I went out wanderin’
I was thinking of writing something today for this here blog, but I spent my weekend working on an inexplicably detailed tribute to Wario Land 4, broadcasting a playthrough/Q&A session for Skyward Sword to a teeny-tiny audience, and playing Assassin’s Creed: Brotherhood. The last one is particularly inexplicable, because I’m well past the point of enjoying the game. I just have a compulsive need to wrap it up and slog through Revelations in the hopes that ACIII manages to recapture the brilliance that made ACII so good without further wearing out the series’ threadbare welcome.
In the meantime, have a piece on Ys III! It is from GameSpite Journal 10. I wrote it. I hope it meets with your approval.
Also, Blurb sent out a coupon code for 25% off on the purchase two or more books — the code is HURRY — but I don’t know whether or not that applies only to books you make yourself. They’re always so vague on that. Please feel free to try it if you’re planning to pick up a GameSpite book (well, two or more GameSpite books, I suppose); if it doesn’t work, you should probably wait a while. Merchants will suddenly become very generous in about four days.
Trek Trek: Season’s End
Oops, now that I’m through review season I’ve had more time for exercise, which means more time for watching videos as I work out, which means I’m all the way through season one of Enterprise. Without meaning to, I’ve queued up something like ten episodes I need to write about since last time. Brace yourselves for impact.
Fusion: The Enterprise meets a splinter faction of Vulcans who embrace their emotions and try to balance them with logic. It’s an interesting idea that reminds me a bit of the fractured Protestant denominations that dot the American midwest — different interpretations of a religious document (in this case the writings of Surak) that lead to rifts and offshoots — and also gives us the fun sight of a chubby Vulcan nerd. The charm is somewhat dampened by the fact that this is yet another in a lengthy series of episodes that inflicts sexuality on an unwitting/unwanting T’Pol (in this case, a transparent telepathic metaphor for rape, ugh).
Rogue Planet: Kind of a weird episode that has the crew stumble upon some friendly hunters on a ronin planet. They’re hunting hyper-intelligent shape-changing slugs, one of which pretends to be Archer’s dream girl in order to procure his help. The part at the end when the Lady in the Lake reveals her true form and slurps away on her stomach-foot but not before gazing back at Archer (longingly?) sends chills down the spines, and not in a good way.
Acquisition: I recall this episode making people angry. But the Federation didn’t encounter the Ferengi for another 200 years! How could theeeeey!! That’s about as annoying as the producers’ coy way of justifying it; the Ferengi that capture Enterprise never give their race’s name. Pfft. Putting aside the ridiculous logic that just because three bandits were humbled by Our Heroes the entire race would give the Federation a wide berth for two centuries, it’s one of the better shows I’ve seen that involve Ferengi, since it doesn’t expect us to like any of them.
Oasis: A very classic Trek kind of episode which sees the crew encounter a friendly set of aliens who house a dark secret and eventually uncover the truth by being aggressive busybodies. Featuring the guy who played Odo looking like a fairly normal humanoid, which must have been nice for Rene Auberjonois after seven seasons of wearing that plastic makeup Deep Space Nine.
Detained: One of the weirdly uncomfortable things about Enterprise is that it debuted very shortly — two weeks! — after Sept. 11, 2001, and its primary antagonists were a group of terrorists called the Suliban. It was impossible not to hear “Suliban” and not think “Taliban.” Of course, the Taliban had been at odds with U.S. interests way before 9/11, but in a less headline-grabbing way; obviously Paramount couldn’t have known how things would turn out that month. It’s just one of those things. But then you get to episodes like this, where non-terrorist, civilian Suliban are improperly detained in prison camps as enemies of war by an uncaring opposing government and it gets even worse because hindsight makes you wonder how the writers knew about what was happening at Guantanamo Bay and Abu Gharib before it became headline news… until Archer mentions the forced detention of Japanese-Americans during World War II and you sadly realize governments have always been horrible all through history.
Vox Sola: The alien equivalent of the Overfiend takes up residence in the Enterprise‘s hold and begins capturing people with tentacles, so naturally it falls to the Japanese lady to learn to communicate with it. I know a bunch of The Next Generation‘s staff was into anime, but this is ridiculous.
Fallen Hero: This was the point at which I realized T’Pol had evolved from her initial form as a grumpy Spock into a decent character in her own right. I also liked the off-brand Judy Dench who plays the fallen Vulcan ambassador-with-a-plot-twist.
Desert Crossing: This one started out pretty lame, with the captain and Trip stripping off their shirts and doing the sci-fi equivalent of the Top Gun volleyball sequence, but eventually turned into a harrowing (for Star Trek) tale of desperate survival in the desert marred mainly by the fact that you knew everyone was going to survive in the end. Still, it’s nice to see the writers balance out Scott Bakula’s blandness by giving Archer more opportunities to seem like an actual leader.
Two Days and Two Nights: After trying to get to Risa (the infamous sex planet) for the past three episodes, the crew finally arrives and everyone has a terrible time. Except Hoshi, who totally gets some. The most inessential episode of this bunch, it’s basically a breather before the finale.
Shockwave, Pt. I: I remember seeing the last two minutes of this episode when it first aired and thinking, “Uh, this seems stupid.” And while I’m still not sold on the whole “Temporal Cold War” plot arc, the whole thing works a lot better within the context of the overall season, which has been building toward this cliffhanger. It’s admittedly no “The Best of Both Worlds, Pt. 1,” but then, what is? After an entire season of talking about time travel shenanigans and building the Suliban Cabal as a credible threat, this episode makes good by putting everyone in a terrible situation as a result of all that. It’ll probably be resolved with a cheesy deus ex machina in five minutes at the beginning of season two, but it’s the thought that counts.
All in all, I’ve found Enterprise to be entirely less horrible than the Internet suggests. It’s almost as though people on the web deal in absolutes and find nuanced opinions and anything besides total praise or total condemnation impossible to comprehend! While Enterprise had a rough start and has suffered a few unnecessary episodes along the way, I can’t say I’ve seen more than one or two genuinely bad ones; and the writing, acting, and characterization grew far stronger over the course of the season. You let me down, Internet. I was expecting to barely make it out of this project alive.
I’ll be taking a Trek break for a few weeks, but I’m actually looking forward to season two. I sure didn’t see that one coming.





I’ve decided to change that beginning with my latest purchase. This one’s a little different, though. Rather than representing potent childhood memories, this latest endeavor represents something completely new to me — Carl Barks’ legendary run on the Donald Duck comic books, back when he was forced to sign his work as “Walt Disney” and was known to the public only as “the good artist.” So far one volume, Lost in the Andes, has been released. I picked it up and (gasp!) read it straight away.
