One of the minor thrills of visiting Tokyo is dropping by the Mandarake Galaxy in Nakano and looking at the rack of not-really-for-sale rarities in the display case outside the shop. Usually it contains half a dozen rewritable Satellaview cartridges that have prized titles encoded on them — Super Famicom games that never received retail releases and thus exist only in the form of this handful of temporary ROMs. Well, and on the Internet, of course. Which is nice, because — say what you will about the ethics of ROM distribution — I sure don’t wanna pay $900 to play Radical Dreamers.
Archive for the ‘GameSpite’ Category
GameSpite Journal 10: Brandish
Brandish includes this minor female character, Dola, and she shows up once or twice through the course of the adventure — and, naturally, her image is plastered across all the promo art, the box art, the soundtrack art. The hero you play as for 20 hours, Ares? You never see him anywhere. My assumption is that he got dizzy from the world constantly spinning around him and had to go for a lie down.
GameSpite Journal 10: Mega Man X2
I don’t know why author Mike Zeller was so down on Mega Man X2 in this article. This is the game that introduced us to Green Biker Dude. Few games can claim such a legacy!
GameSpite Journal 10: Yumi’s Odd Odyssey
Sometimes I like to think about how Umihara Kawase Portable was announced for American release as Yumi’s Odd Odyssey, but then wasn’t. That is because I like to feel sad about life. At least the DS port was released before the DSi launched and therefore is region-free. If you can find it, buy it! It’s boss. And hard. Weird, too. But mostly boss.
GameSpite Journal 10: Sparkster
We really wrote a bunch of articles for GameSpite Journal 10; after three and a half months, we’ve still have about a third of the book to get up on the site. My goodness! Here is one tiny, interesting pebble toward building that mountain: A piece on Sparkster by the dude who helped make a sequel to it.
GameSpite Journal 10: Robotrek
Am I terrible person for never having played Robotrek? The name was so dumb it never occurred to me that the game might be kind of fun. Man, someone needs to release a Quintet collection stat. Like, Square Enix. Since they own all these games.
GameSpite Journal 10: Illusion of Gaia
Ah, Illusion of Gaia. I was so, so pumped for this game. I loved the heck out of SoulBlazer, and I had become smitten with Secret of Mana at first glance — but I owned neither. So when I heard about this semi-sequel to SoulBlazer, I knew I had to have it. So, I preordered a copy from the locally owned mom-and-pop game shop (those used to exist, believe it or not)… and as the promoted release date came and passed, I called them pretty much every day to check to see if it was in stock. I’m pretty sure they hated me by the time it finally came out! And in the end it wasn’t quite worth the hassle; it was a good game, but it seemed to try a little too hard. Jeremy Signor disagrees, though; perhaps you’ll agree with his take more than mine.
I think we can all agree it was pretty awesome the way the standard edition came in a jumbo box with a super-sized manual-slash-guide and, of all damn things, a T-shirt. One that was way too big. Oh well.
Another collection of gently used games journalism
Hey gang, guess what I’ve posted for sale? Yes, that’s right, the next GameSpite book. This time it’s Year Two, the exciting sequel to Year One, Vol. 1 and Year One, Vol. 2.
This volume comes in the now-standard four editions:
- Paperback ($15)
- Color paperback ($26)
- Hardcover ($33), and
- Color hardcover ($44)
I apologize if the price seems steeper than you’re accustomed to; Blurb has once again increased its pricing structure. To offset the increased costs, I’ve published this in the larger format (6×9 rather than 5×8) since it’s vastly more economical that way — this size costs only a negligible amount more than the smaller format, but I can squeeze something like 50% more text onto each page (actually more like 75% more, since I used a narrower typeface this time). It won’t quite match the previous volumes, but you’ll get far more bang for your buck than you would otherwise. I hope you’re OK with that.
As with its predecessors, this is a collection of web-published content with some new material (in this case, an article about Mega Man in Dr. Wily’s Revenge that I penned just a few days ago). The content is the same across all four different editions, the only difference being strictly one of durability and presentation quality. I also think the cover is, if I may say so myself, pretty rad. And it carries on this series’ tradition of mushroom-themed covers, of course.
Anyway, there is one bright spot to all of Blurb’s pricing shenanigans: If you happen to buy $50 or more of books (from the GameSpite bookstore or any other!), you can use the code SAVE10 to shave ten bucks off the base price. I guess that’s a small comfort, but at least it’s something. These days, I’ll take what I can get.
Breath of Fire: GameSpite Journal 10
My memories of Breath of Fire are inextricably bound to the most miserable summer of my life: The year I lived alone in Abilene, Texas tending to a friend’s house while he was out of town for several months. Although it eventually turned out to be a pretty decent summer, the first month or so was absolutely wretched: I was isolated in a house on the edge of the city with no money to speak of and nothing to do except play the two or three used games I owned and pore over the modest collection of comic books I had carried along from high school. This was before the Internet was particularly interesting, or in any way accessible outside of universities. About the only good thing I had going for me was being able to live rent-free. When I think of Breath of Fire, I think of being stuck in that house and being intensely depressed.
After a few weeks of that, I found two jobs, started dating, bought a dog, and generally made my life turn into a bundle of awesome. But for that first while, it was just me, the X-Men, and Breath of Fire. And that sense of ennui and emptiness is all this game brings to mind. No wonder I’m not a fan.
On the plus side, the Japanese subtitle of the game is “Ryuu No Senshi.” That is to say, “Dragon Warrior.” Yes.
GSJ10: Return to Zebes
I am no longer allowed to write about Super Metroid, because I have used up all my allocated words on the subject. Fortunately our girl Nadia is happy to take up the slack.








