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Archive for the ‘Film’ Category

Relax and float downstream

07 May

Pardon the brevity of posts for the next, I dunno, forever. I’m slowly trickling content over to a new web host, but I’m pretty sure the entire purpose of the Internet these days is to infuriate me with how utterly frustrating and inefficient it is.

I’ve heard complaints that the biggest flaw in the current season of Mad Men is that it’s a little too on-the-nose. I don’t think I actually felt that way until last night’s episode, which ended with a montage set to The Beatles’ “Tomorrow Never Knows” — the entire season has revolved around the uncertainty of change in the late ’60s, and for Don to very pointedly bring that song to a screeching halt (because the music the kids listen to these days is too darn loud) seems not at all subtle. The bit about him staring down into an empty elevator shaft was a bit overt in its symbolism, too. Another good episode, though.

 
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Bob Dylan was right

23 Apr

But they’d never play “The Times They are A-Changin’” over the closing credits, because that would be entirely too on-the-nose. I think most people accept the notion that Mad Men is ultimately about the transformation of social and popular culture in the U.S. over the course of the ’60s, for better and for worse, but it’s the kind of program that shows its homework (so to speak) rather than simply declaring its intents. Simply compare the tone and appearance of the show in its first season (1960) to the look and relationships of the current season (1966): Where once Mad Men’s world revolved around the needs of white men in dark suits who inhabited somber spaces, now those men are finding the world wants to do its own thing.

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Grimy little pimp adventures

19 Apr

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I keeping meaning to write about Mad Men, if only to remark on how unexpectedly good it’s been since I began following it in real-time. Normally what happens is that I begin watching a long-running show just in time for it to take a turn for the worse; I caught up with Alias three episodes before its rocky finale, and its sequel Lost a mere two episodes before its much-reviled conclusion. But Mad Men this season — despite a slightly odd start — is every bit as good as ever. In fact, the most recent two episodes rank among the best in the entire series.

Interestingly, and perhaps not coincidentally, both episodes have followed the thematic layered structure that seems to define the series’ most memorable installments. Last week keep circling back to the vulnerability and dangers facing women and minorities alike in the mid-’60s, while this most recent airing was basically built around the systematic emasculation of one of its central characters, Pete Campbell. It’s a testament to the strength of the series’ characterization that while Campbell richly deserved every humiliation visited upon him, you can’t help but feel bad for him. Childish and arrogant as he may be, the guy is never treated as an equal despite his accomplishments… and yet, he’s so obnoxious about expressing his frustration that you have trouble truly sympathizing. There are no heroes or villains in Mad Men, only people who do both good and bad things, and who are dealt good and bad luck in varying measures.

It’s also a testament to Mad Men’s writing that a lot of the thematic contrivances employed in this episode would feel grating and artificial in a lesser show, yet here they evolved naturally from long-brewing storylines. Campbell’s dust-up with Lane Pryce was practically inevitable; his wandering eye has been built up as a certainty; and the powerful final framing device of Ken Cosgrove’s introspective prose analysis of Pete’s misery (and Pete’s off-camera attempt to quash Cosgrove’s fiction out of resentment and jealousy) is a call back to the second season. You don’t see shows like this offer such rich payoff very often, which makes the collision of so many disparate-yet-related plot lines and developments all the more remarkable.

I hope someday to write half as well.

 
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Trek Trek: Into the second season

15 Apr

Hey dudes, in case you missed it: GameSpite Journal 11 is go. Check it out, please.

So, the day I finished up Farscape and vowed to get back into Trek Trek with season two of Enterprise, I wrenched my back and came down with a cold. Before I recovered, I had to travel for a week. But finally, three weeks later, I’ve leapt back into the second-most-hated Trek series of all time. And… so far, it’s been stunningly good. The first disc, at least, represents the least agonizing Enterprise experience I’ve had to date! Faint praise? Maybe, but I’ve really enjoyed several of these episodes.

Shockwave, Part II: A fairly satisfying conclusion to the season-one cliffhanger, this episode did strain suspension of disbelief when Captain Archer managed to escape from a desolate, failed future by hammering a copper spoon into wiring for a time-travel device. Otherwise, though, a pretty decent case of success through good thinking rather than through implausible techno-yammering.

Carbon Creek: ”Carbon Creek” is set in the early 20th-century American northeast and revolves around three Vulcans who crash-landed and must eke out a living without exposing themselves as aliens. It’s a really nice piece of science fiction — not just Trek, but a fine example of the genre. It could easily be passed off as a Twilight Zone episode with no one the wiser. I suppose it should be damning to realize that the most enjoyable episode of the series so far has involved the crew strictly as a framing device, but I don’t think that’s fair. “Carbon Creek” does something the Trek franchise almost never does, which is explore the franchise’s universe beyond the perspective of the main crew; the closest thing I can think of would be some of the better Trek novels from the ’80s, like Strangers from the Sky and The Final Reflection. It’s a good example of what the series can do when the producers aren’t so hung up on the recognizable protagonists.

Minefield: I’m sure people complained about this episode for bringing the Romulans into Enterprise, but it’s done here in a much more natural way than the Ferengi were in the first season. They’re presented as standoffish and hostile, but not necessarily bloodthirsty, and in keeping with the lore of classic Trek no one sees what they look like. Its attempts at creating tension don’t really work, since you know the mine clamped onto the ship’s hull isn’t going to vaporize the impulse engine or the armory officer, but at least the events of this episode have lasting ramifications throughout the subsequent episodes.

Dead Stop: This episode immediately followed the events of “Minefield,” and was pretty much unremarkable. I get that the ship was in bad shape, but the whole hey here’s a mysterious automated facility that will magically fix our ship for a surprisingly modest fee thing seems a little bit too obvious a trap. You don’t feel sorry for the dumb teen who walks into the woods and dies to the slasher when it’s pretty obvious the slasher is out there. You root for the smart one who hangs back and outsmarts the monster, is what I’m saying.

A Night in Sickbay: Aaaaand we’re back to the whole hyuck-I’m-a-hayseed-yokel-in-space approach to characterizing Captain Archer. Oh well. It was nice while it lasted.

 
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Not that you care, but: Mad Men

27 Mar

When I sink as much time into something as I have with Mad Men, I am compelled to write about it. However, I figure most of you don’t read this site for that, and so because I am a nice person I have placed my comments on the most recent episode behind a cut link. See you tomorrow.

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Trek Trek: The revengeaning

25 Mar

Remember Trek Trek? Yeah, that is still A Thing. It simply went on hiatus for a while as I worked my way through Farscape; and now I am done with that show, so it’s on to Season 2 of Enterprise and other, savorier pursuits at a later time.

Farscape was an interesting show. It gradually evolved from “cheesy TV sci-fi with an edge” to “edgy TV sci-fi with a heart.” It managed to subvert a lot of bad TV writing habits (for instance, the lead character hooked up with his romantic interest fairly early on but they didn’t immediately become an item) while succumbing to plenty of others (the writers’ obsession with making Crichton a “relatable everyman” by having him reel off pop culture references the viewers would enjoy never ceased to grate, though the 2001 payoff at the very, very end of the show was pretty great). The CG special effects were uniformly terrible, while the old-school animatronics were often quite remarkable (though just as often not on the monsters of the week).

On the whole, not bad! I don’t know that I’ll ever watch the series again, if only because I’ve seen enough of that half-lizard alien overlord in bondage gear to last a lifetime. But it was fun while it lasted.

 
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You can’t un-watch the Watchmen

21 Mar

I’ve been seeing a lot of talk lately about Watchmen thanks to DC’s really dopey decision to create a bunch of spin-offs around the seminal graphic novel. Fans are raging, Alan Moore is patting himself on the back with indelicate vigor, and the whole thing is just ugly all around. Personally, I couldn’t care less. I refuse to believe that the majority of these comics could ever be worse than the film adaptation; on the contrary, by recruiting people like Darwin Cooke to work on the new material, DC is demonstrating at least some basic comprehension of what made Watchmen tick. (That was almost a pun.) Sure, that’s more or less negated by the fact that these spin-offs will exist at all, but a zero-sum result is still better than a deficit.

The movie is a deficit. I can’t begin to describe how terrible it was.

I am not an obsessive fan of the original graphic novel, but I do have immense respect for the intricate craftsmanship invested in the work — it’s surely no coincidence that clockwork factors heavily into a central character’s back story, among other places — and even more than that, an appreciation for the story’s underlying themes. What makes superheroes do what they do? it asked. It was, in many ways, the next step of the “Marvel realism” Lee, Kirby, Ditko, etc. pioneered in the ’60s; characters like Spider-man and the X-Men were driven to heroism by less-than-heroic circumstances, and Watchmen redrew the landscape from an even more realistic perspective. Suddenly the question became, are these characters really heroes at all? 

By and large, Moore’s answer was to look down at them and whisper, “No,” as it were. Each character has personal reasons for going into masked vigilantism, but the underlying subtext is that they’re all kind of screwed up. Which makes sense. These are people who are fighting crime while dressed as patriotic harlequins, or as armored birds, or in their underwear, or while wearing the tattered remnants of a discarded Hypercolor dress. A great many of the masks suffer (or suffered) from sexual dysfunction, cruel misogyny, blatant gynophobia, or the shame of being homosexual in a not-yet-accepting society.

The movie offends because it completely fails to touch on this theme. On the contrary, Zach Snyder’s almost pornographic love of explicit slow-motion violence made a mockery of Watchmen. Violence in the graphic novel was a brutal, revolting thing — a means to an end, and almost entirely the province of the story’s most unhinged characters (e.g. Rorschach). There was never any glory or catharsis to violence in Moore’s text and staging, and certainly none to be found in Dave Gibbons’ almost clinically detached artwork. Case in point: Tens of thousands (if not more) lives are snuffed out in the final chapter as part of the ultimate “villainous” plan, whose sole aim is… to precipitate world peace through manipulative shock. And yet this almost-noble goal is revealed to be vanity on two levels: One, a callous act of murder by a man who thinks himself above human morality due to his elevated intellect, and two, an act committed in vain as a bumbling news clerk stands poised to stumble into the truth as the book closes.

Good luck finding any of that in the movie. Every act of violence is rendered glorious and exciting. Visceral. Punches land in slow motion, effluvia flies in thrilling sprays. The music pumps up the intensity of every bone-crunching blow. There’s never a second thought given to the purpose or morality of the fights: Fights is what action movies do, man! Snyder choreographed every frame of the film to adhere with slavish exactitude to the source material, and yet somehow despite his own clockwork replication of the surface and appearance of the original graphic novel, his movie absolutely failed to convey any understanding whatsoever of the actual point of the entire work. Watchmen the film elevates everything that Watchmen the book excoriates.

And that is why the movie is awful and, by comparison, the upcoming comics couldn’t possibly be all bad. The bar for derivative Watchmen works was well and truly lowered by Hollywood, and I can’t even begin to imagine how DC could do worse without reprinting Youngblood #1 as Watchmen Adventures and crossing out all the character names to replace them with “Nite Owl” and “Dr. Manhattan.” And even then… advantage Liefeld, I think.

 
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Ending montage

30 Dec

OK, I’ll stop posting Star Wars photos after this. I don’t want to bore you all to death. Although this has provoked an interesting conversation on the forums, so it was probably worth it! Probably.

Another random interesting detail of the Falcon is that the designers covered it with random decals that look to have been taken directly from model kits. I really like this cluster of decals near the cockpit, particularly the one that says “PULL HANDLE TO JETTISON CANOPY.” Always a great idea on a spacecraft traveling at superluminal speeds.

Darth Vader’s chest plate/mechanism appears to have Hebrew script printed on it. I’d like to think this is some sort of oblique (if not entirely apropos) reference to the legend of the golem, but it probably just says “In case of emergency break glass” or something similarly mundane.

The Stormtrooper rifle on display was encrusted with filth, like a real weapon that’s seen a lot of rough action and hasn’t been properly cleaned and cared for. I don’t know if the dirt is a deliberate creative choice or simply an artifact of use and age, but at least now we know why those guys can’t hit the broad side of a barn: Shoddy weapons maintenance. “Only Imperial Stormtroopers are so precise,” my butt, Ben.

 
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You’re braver than I thought

29 Dec

The other really great thing about the Millennium Falcon‘s shooting model (yes, I’m still on about that) is all the detail the creators put into it — wear and tear that, again, would never be visible on-screen but went a long way toward creating a convincing film. Even in remastered high-definition form, the Falcon doesn’t look like a miniature. No doubt the fact that it was a four-foot model factors in there, but you can’t say the same about the television Enterprise, which was even larger. But the Enterprise was pristine and smooth; the Falcon is a jumbled mess of tacked-on parts, exposed inner surfaces, and fender-bender damage. Like back here:

How does a spaceship end up with crumpled edges like that? I can only assume Han bumped into a light pole while he was backing out of a tight parking space.

More details no one would ever see in the movie: These aft vent covers or whatever look like the vents on a old metal screen that’s about three years overdue for replacement after being abused by rambunctious kids on a playground. In reality, these vents are about four inches across. It’s not just that the model-makers poured a lot of information and detail into the ship, it’s that the process must have been meticulous and excruciating due to the scale of the work.

There are even huge, open weapon bolt punctures on the port side of the main body. I have no idea what this part of the ship is supposed to be, but presumably this means there’s a hold or room of the Falcon that’s perpetually open to vacuum that no one ever mentions. This falls somewhere along the lines of writing up a character bio full of details that never appear in a story. The reader or viewer may not know those details, but the fact that you put that kind of thought into it means a lot to its underlying substance.

And this model is why Star Wars was really good, despite… well, everything. Before it became about merchandising and expanded universe novels, it was just about creating a thoughtful sci-fi reimagining of classic fantasy tropes.

 
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She’s got it where it counts

28 Dec

I’ve always had two favorite spaceship designs. Both hail from the sci-fi flicks I watched most as a kid, but I’m sure that’s a coincidence.

First, I love the U.S.S. Enterprise (particularly the film era version) for its luminosity and swan-like grace. Secondly, I love the Millennium Falcon for its being the exact opposite. Both ships are designed around the classic “flying saucer” form, but they take it in wildly different directions. The Enterprise bonds the saucer to the classic needle-nose rocket shape and augments the pairing with impossibly delicate sweeping “wings” that suspend its engines above and apart from the ship’s body. The Falcon, on the other hand, basically sticks a couple of prongs to the saucer form along with an awkward, asymmetrical nub of a cockpit, then plays up the gracelessness even further by being the first-ever movie spaceship to be slathered with big patches of dark red Bondo that the owner didn’t bother to paint over. It’s basically a broken-down space pickup running on the equivalent of an F1 engine.

Anyway, since these ships have held such fascination for me for the past 30 years or so, I always find myself scrutinizing their on-screen appearances to try and get a sense of scale and relation between the interior sets and the shooting models. The Falcon‘s cockpit has always been particularly interesting, since it’s roughly the size of a semi cab, glassed in, and should ostensibly show off the ship’s crew. When I’ve seen Star Wars in theaters (and more recently on Blu-ray), I’ve paid very close attention to its exterior cockpit shots to see how the inner details look from outside. Like, can I see Han and Chewie? How about the fuzzy dice? What’s in the cockpit?

Well, now I know.

The answer is… a trio of old-school LEDs mounted to the pilot’s console. One green, one orange, and a smaller dark red one. When powered up, I would predict these create something similar to white light, obscuring the details of the cockpit interior for the camera. It’s almost a disappointing bit of fakery, except that I’m so in love with the chipped and pitted paint they added to the shooting prop exterior that I can’t really complain about learning the inglorious truth of what’s inside.

 
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