RSS
 

Archive for the ‘Manga’ Category

Room five

24 Apr

20120424-212447.jpg

Sixteen years ago, as I wandered the streets of London on a two-day layover between Prague and Texas, I happened across a comics store near (I believe) the Museum of Natural History. I didn’t have much money on me, so I could only pick up a couple of books. Tempted as I was by the amazing-looking X-Files manga (which I still regret passing up), I do think I made the right choice by instead buying the first two volumes of Maison Ikkoku. It became an instant favorite.

I haven’t read MI for more than a decade; the last time I looked through it, the girl I’d been dating had just dumped me and I basically revisited MI so I could wallow in misery and feel sorry for myself. I randomly started re-reading it last night, and I have to say it’s a wildly different experience than before. In the past, I read it as a sweet but strained and needlessly contrived soap opera. Now, I’m not so sure.

The difference is entirely mine; MI itself is still exactly as it was before. I almost don’t have to read it, honestly. I remember the gags, the expressions, Gerard Jones’ witty and mercifully non-literal translation, the story beats, the layouts. But today I look at these elements through a different lens: One older, more aware of the nuances of relationships, and better capable of understanding the distinct and fleeting moment of a very specific culture and instant in time in which the story was set.

Between MI and Mad Men, I seem to be drawn to tales of change and uncertainty of late. It’s probably a coincidence, but I suppose I could make a convincing case for a more deeply rooted reason as well. The year has been filled with loss and upheaval for me, and just as I turned to MI for its resonance with my romantic heartache in the past, maybe I’m drawn to it for its greater themes of change, maturation, and determination now. I don’t know. I just write these blogs, I don’t have to rationalize them.

Like I said, Maison Ikkoku is set against a backdrop of cultural transition not entirely unlike Mad Men. The 1980s in Japan weren’t a perfect parallel for 1960s America, but both represented something of a golden age for each society in which social roles were changing radically as prosperity and optimism spread only to be shocked into submission in the following decade (by Vietnam and the oil crisis for America, the collapse of the Bubble Economy in Japan).

MI isn’t as conspicuously set up to be a morality play about its setting as Mad Men, of course, because it was a product of the time in which its story was set rather than a critique insulated and informed by 50 years of hindsight. Nevertheless, the shifting mores of its culture define the shape of MI’s tale and lend much-needed context to the central relationships around which the tale pivots. Factors like social standing, propriety, expectation, and self-censure guide the characters’ actions in a way that likely wouldn’t be the case today. These things didn’t ring true to me and my limited perspective a decade ago, and from what I understand I don’t think they’d really resonate with modern Japanese youth, either. But MI was authentic enough to its contemporary audience to become a smash hit, and decades later the semi-historical glimpse it offers into a society hanging onto the ragged remains of a bygone way of life makes it utterly fascinating in hindsight.

And it’s still alternately sweet and funny by turns, as well, which makes it a great read in any era.

 
13 Comments

Posted in Manga, Media

 

Perfect DVD of snipe

07 Jul

Guys, I’m actually buying an anime DVD this month. I don’t remember the last time that happened! I guess it was when I bought Welcome to the NHK and ended up being so annoyed by its awfulness that I haven’t seen anime since. Three years, I believe. That is quite a while. But someone recently messaged me on Twitter to inform me that this guy is coming to DVD in a couple of weeks:


Apparently the episodes are patterned closely after the manga, and have no terribly rendered CG helicopters. So that’s good. Of course, the real cherry (Grace) on this sundae of snipe is that a season of anime is 26 episodes long, so the series is being released in two sets of… 13 episodes. Of course.

I’m probably setting myself up for disappointment here, but I guess three years is about long enough for the bitter taste of anime’s inevitable wretchedness to fade away.

 
20 Comments

Posted in Manga

 

It just goes to show

16 Oct

I picked up the latest English volume of Battle Angel Alita: Last Order this week. Aside from the dopey extended ruminations on SPAAAAACE KARAAATEEEE, it was pretty dang good. If nothing else, it was nice to see the main character back in action after entirely too long — and her newfound confidence was a nice contrast to all the spineless dithering of earlier volumes of Last Order.

I am not, however, entirely sure how I feel about her new appearance. The armored skirt thing is all well and good, but for some reason she has a tail. Kinda like Goku. I suppose it would be easy to write off this odd new development as a desperate attempt by Yukito Kishiro to pander to catgirl fetishists or some such, but I don’t really think that’s the case at all.

No, what it really means is that once you throw a battle tournament into the mix, any manga eventually mutates into Dragon Ball.

 
9 Comments

Posted in Manga

 

Battle angel’s thesis

03 Dec

Volume 10 of Battle Angel Alita: Last Order is finally out, and thank goodness for that.

Battle Angel Alita: Last Order, Volume 10 — Alita Goes Nova
Yukito Kishiro | Viz | Dec. 2008

For those unfamiliar, Last Order is a continuation of the excellent Battle Angel Alita manga, which Viz published from roughly 1994-1999 or thereabouts. The second volume, Tears of an Angel, was the first manga I read, and it instantly hooked me. It probably unrealistically raised my expectations for manga, too, because it was a fantastic change of pace from the hackneyed American superhero comics I’d grown so tired of. Eventually, I realized that manga’s every bit as trite and hackneyed as anything from America, but I just happened to stumble into something well above the average to start me out; my first sample presented a skewed data point.

With Vol. 10, Last Order has officially run longer than the series it continues — although actually, that happened midway through Vol. 9, since the new series retcons the second half of the ninth volume of the original story. The first Alita series ended on a pretty unsatisfying note: the original story concept began as the Ouroboros dream sequence featured across volumes eight and nine and grew from there, which made it the story’s true climax; the Japanese title for the series is even GUNMM (Gun Dream), for crying out loud. Everything after the Ouroboros is an anticlimax, all the worse for having been penned by Kishiro in a sporadic rush due to illness.

But honestly, Last Order hasn’t been that much of an improvement over that original ending. After a fairly strong start, it degenerated into a messy, overly-complex saga featuring that hoariest of padding techniques: a fighting tournament. And the eighth and ninth volumes were even further off the rails, depicting an extended flashback about a secondary character that, while important, really should have been wrapped up in about 50 pages. Tangents are fine when they’re wrapped quickly, but it’s been a full year since Vol. 9 saw print, and the book has felt stagnant for years now. So if Vol. 10 hadn’t stepped things up, I was planning to give up and pretend Last Order never happened.

Having read Vol. 10, it looks like I’ll be picking up Vol. 11 after all. This latest chapter isn’t perfect, but it’s definitely a huge improvement over the past five or six books. This book brings us back to the present, and — more importantly — back to Alita’s story. She’s been hanging out in the supercomputer Melchizadek for a couple of years now, so it’s nice to see some closure. The two previous books were basically the backstory behind Melchizadek for a reason: the computer becomes the crux of the plot here. The role of Melchizadek, the relationship of Earth to the rest of the solar federation and even the secret of the mysterious F Box that Alita’s been carrying around since volume one finally come out here, which offers a very welcome sense that the story is starting to gel at long last.

More satisfyingly, core characters start to play a decent role again. Kaos puts in an appearance, along with the survivors on Tiphares and more Desty Nova than you might think possible. Nova has always been the primary villain of the Alita series — although villain probably isn’t the right word, as he’s not really evil so much as a completely amoral scientist whose only ambition is to study the role of karma and fate under the worst possible conditions. Nova’s been out of the picture for a while, but it was obvious that Kishiro was planning to bring him back (since Nova was essentially made immortal with a nanomachine gambit that makes Hideo Kojima’s nanogimmicks look like sheer amateurism); his revised role puts a new twist on his usual antics without changing his basic character of being a heartless bastard.

What really makes this volume work is that it’s finally back to being quintessential Alita, good and bad. A fair chunk of the story is given over to Alita’s companions having high-falutin’ philosophical face-offs with the bad guys: high-stakes Nietszche debates. Alita’s duplicate Sechs has a classic Kishiro one-on-one showdown with a superior opponent who’s basically a gimmicky personality tic given flesh, a conflict that consists of the opponent posturing while Sechs soliloquys in desperation but nevertheless finds himself earning sufficient regard that his new rival will take hims seriously in their next encounter. And ultimately, the book ends with Alita experiencing both a newfound sense of self and a profound existential crisis.

This last element is what really makes me think, yeah, we’re back on track again. Alita is pretty much the world’s most powerful cyborg drama queen, and her dramatic emotional upheavals have always been the crux of the story. Whether flinging herself headfirst into bloodsport to escape a broken heart or devoting herself to the redemption a beloved friend who no longer remembers her, Alita’s volatility is what keeps the story moving. All these tournaments and flashbacks are just distractions from the true heart of the series, and Kishiro finally pushed aside the crap to get back to the noble business of putting his tiny, pouty robo-heroine through the wringer. Sure, the grim spectre of the Zenith Of Things Tournament (ZOTT) still hangs in the background, but it has a purpose now. And so does the series. It’s about friggin’ time.

 
9 Comments

Posted in Manga

 

Just like rock and roll

28 Oct

Yesterday, I finished Urasawa Naoki’s 20th Century Boys. In related news, I have a new favorite manga series.

[[image:cg_kenjibroom.jpg:Move like a cat, talk like a rat.:center:0]]
20th Century Boys is a near-future science fiction mystery, and the solutions to its puzzles lie in the gaps between the idealism of childhood and the disappointment of growing up. Without giving too much away, the story’s main characters are literally assaulted by the ghosts of their imagination for reasons that slowly unravel as the plot progresses. Structurally, the story spans multiple generations, spiralling between eras; from the very first volume until the very end, 20th Century Boys jumps back and forth between children imagining epic battles with giant robots and adults facing the dangerous consequences of their own childhood fantasies come to life. As the main characters struggle to understand and confront this bizarre situation, fragmentary and intentionally distorted memories are gradually retold and revised from multiple perspectives as the truth gradually comes to light.

This may sound hokey, and that’s because it honestly is. However, its admittedly silly premise creates a brilliant framework for Urasawa to play with manga conventions while also telling a story about growing up. The shounen manga tropes that intrude on adult reality do not transition seamlessly, often appearing incomplete and ridiculous, like juvenile ideas forcibly realized despite their scientific impracticality. At one point, there is a hilarious board meeting of villains who discuss how to build the perfect giant robot. Each wants to incorporate elements of their favorite childhood giant robot series while the scientist forced to design it frustratedly attempts to explain the impossibility of their requests. 20th Century Boys has elements of both science fiction and the fantastical, but it approaches these elements from the perspective of adults who are aware of just how ridiculous their situation is, even as they face the potential end of life on earth.

In 20th Century Boys, children who dream of fighting for justice grow up to live ordinary lives. When the time to confront evil finally comes, even that evil itself fails to meet their expectations, seeming just as emptily childish as their old heroic fantasies. And as they reexamine the truth of their childhood to discover the cause of the dangerous situation they are now in, that, too, loses its luster. At its core, 20th Century Boys is a story about nostalgia and childhood dreams falling apart in the face of reality that also just happens to include mecha and psychic powers.

Unfortunately, Viz’s English translation of this is currently on hold until publication of Urasawa’s Monster is completed, but it will definitely be worth the wait.

 
5 Comments

Posted in Manga

 

GameSpite: Issue 4

31 Jan

Hey, look! GameSpite’s monthly now. This is, uh, I guess the January issue, then. I was going to post it tomorrow but we’re done already, so, hey. January. This issue is only slightly about video games — the original theme was supposed to be comics and manga. But that slowly mutated over the course of the issue’s development, and I kind of think it would be best to focus mainly on games (given the name of the site), so! Consider this an experiment. And enjoy.


Assassin’s Creed
This began life as a blog post, and it kind of shows! But since we don’t put numbers on scores around here, or in fact have any sort of review standard or format whatsoever, what does it matter? It doesn’t, see. So here you go: repurposed content.


Batman Begins
Speaking of having no set format whatsoever, Kolbe’s review of Batman Begins is mostly a history of the Batman franchise and all the horrible things that have happened through the years to the world’s greatest detective. Which of course is crucial to understanding why Begins is so beloved by, well, anyone who has ever seen rubber Bat-nipples.


Hate
Meanwhile, Bobservo heads to the other end of the popularity spectrum to provide the indie cred no amount of Batman articles ever could with his look at Peter Bagge’s cynically humorous Hate. Well, I gather that it’s cynically humorous, having never read it myself. But now I would like to.


Little Samson
Ilchymis makes his GameSpite debut with a retrospective on one of those late-era NES games that no one ever played because we were all spoiled by Blast Processing and Mode 7: Little Samson. Cute, squatty sprites abound.


Mega Man 5
Cute, squatty sprites also abound in Mega Man 5, but this is one of those NES games that all too many people have played, and undeservingly so if wumpwoast’s review is to be believed. If Mega Man 4 was questionable in places, 5 was where it flew off the rails. I remember renting this back in the day and being terribly sad about a great series’ fall. How little things have changed.


Mushishi
Kirin contributes a two-part look at the Mushishi manga: a general overview of the series, and a field guide to spotting the titular Mushi. You know, in case you’re ever out wandering in the woods of Japan and find yourself besieged by mysterious spirit creatures.


NBA Story (Vol. 5)
Lumber Baron critiques a mid-series volume of NBA Story. Isolating book five might seem a random choice, but really, is it any more random than the series itself — a Japanese manga chronicling real-life stories drawn from the actual NBA? I say “no.”


Uzumaki
Finally, our latest issue ends on a gruesome note with horror manga connoisseur Nich sharing the gory details about Junji Ito’s Uzumaki. It’s really true: the spiraling shape will make you go insane.

 

Welcome to the MELANCHOLY

13 Sep

Uh, whoops. Welcome to the NHK Volume 4 just showed up in the mail, which made me realize I’ve never gotten around to reviewing the third volume. I’ve had this placeholder entry sitting around waiting to be filled out ever since it first arrived… three months ago. (Compare this entry’s ID number with the one before it!) But somehow, I never never got around to writing the text. Whoops. No time like the present to, uh, do what I should have done months ago. Right? Right. Yeah.

Things have changed since I last wrote about NHK. Or rather, my awareness of things has changed. Some of the magical uniqueness of the series has been rubbed away by the friction of my exposure to other manga and anime; the series’ pointed social commentary seems ever-so-slightly dulled now that I’ve discovered that just about every comic and cartoon to come from Japan these days is also about nerd culture.

Review behind the cut >>

Yes, I write things for this site, too.

 
34 Comments

Posted in Film, Manga

 

Gunsmith cathouse

21 Jul

Gunsmith Cats Burst Vol. 2 arrived yesterday, wrapped in what might be the most embarrassing cover I have ever owned. Guess I won’t be reading this one on the bus.

Or around other humans, ever. But I would like to commend Dark Horse for summing up everything wrong with manga through a single, pedophile-friendly upskirt drawing!

And what is wrong? Well, let’s begin with Dark Horse, the publisher that decided to go with an explicit-at-first-glance upskirt image of an underaged-at-first-glance girl on the cover of a book sold without a brown wrapper. Quality decision-making, there. Honestly, though, this actually isn’t so much a lapse in good taste as it is a lapse in backbone; after all, this image was featured on the cover of the original Japanese Burst Vol. 2 as well, and god knows that America’s whiny, obnoxious fanboys would write to Congress boycott Dark Horse forever whine endlessly on every anime message board on the Internet if the company dared to impose its own better judgment over the clearly infallible superiority of the Japanese creator’s tastes. (That’s “Sonoda-sama” to you, you unworthy chump.)

Yeah, far more contempt should be directed at the stupid, mewling fans who insist on literal localization, regardless of intent. Or social mores. Or common sense. Or even quality.

Of course, none of this would have happened without Kenichi Sonoda — “icky undertones” is his middle name. I mean, the guy has genuine talent, having designed some of the most iconic animated characters ever, including the Knights Sabers. But when you stop and look beyond the “cool comic about chicks who fight crime by driving and shooting” surface of Gunsmith Cats, it’s kinda shameless in being fantasy wish fulfillment for a very specific breed of Japanese nerd, the same set that Masamune Shirow caters to. (And belongs to, one suspects.) Witness the plight of this strain of otaku! Guns are outlawed in Japan, American muscle cars are prohibitively expensive, and for some reason girls don’t want to spend their time with someone who drops three months’ salary in Akihabara to buy life-sized action figures. The solution to this crisis? Comics like this. Comics where the only thing rendered with as much loving detail as the guns and the cars is the lingerie.

Then again, maybe it’s all just my own stupid fault. I should have known better than to buy Gunsmith Cats. I admire Sonoda’s art, which still demonstrates a strong ’80s ethos. He came into his own in a time when precise draftsmanship, obsessive detail and dynamic composition were more important than raw energy, giving his work a solidity lacking in most modern manga. Plus, the series’ focus on crime-fighting action in a Chicago setting is fairly unique in manga. I can overlook a lot of issues for great art and a fun story. But this may have been the pantyline that broke the camel’s back for me, since it made me really stop and think about the subtext of the manga. And you know, maybe I could live without a series where one of the leads ran away from home at age 13 to live in sin with a dude more than twice her age before becoming a call girl in Chinatown and taking growth-suppressing herbs to stunt her growth so her pedophiliac boyfriend wouldn’t lose interest in her.

Or is that just my old-fashioned side coming through? Anyway, uh, anyone wanna buy some graphic novels? Read once, like-new condition….

 
37 Comments

Posted in Manga

 

Welcome to the AKIHABARA

08 May

Look! Another manga review. It’s only taken me… uh… three months to finish it. Yeah.

Welcome to the N.H.K. Vol. 2
Tatsuhiko Takimoto & Kendi Oiwa | TokyoPop | Feb. 2007

Like its predecessor, Welcome to the N.H.K. Vol. 2 is a study in cognitive dissonance. Except even more so!

See, I tend not to buy manga rated “18+” because, like most video games designated “M,” the 18+ is usually a bit of a lie — they may be marked as being for “older readers,” but only those older readers with minds and emotions firmly rooted in adolescence. People whose idea of “mature content” means the constant juvenile fanservice shows nipples instead of simply hinting at them. Like mainstream American comic books, this sort of manga caters toward the boys who never quite grew up but still like to imagine that they did, and who prove their adulthood by demanding their favorite junior high escapism “grow up,” too. Typically, this is achieved by adding a little more brutal violence and being a lot more overt in their misogyny. Women are scary when you never stopped being a boy, so best to put them in their proper place.

RIGHT GUYS?

Right. Review behind the jump.

That 18+ rating is where Welcome to the N.H.K. is such a conundrum — it’s loaded with gratuitous content, but it lacks the usual smutty aftertaste. The series’ second volume begins with main character Satou (who in volume one demonstrated the virtue of his character by getting stoned and stalking elementary school girls) laboring over the script to his pornographic PC game. Later, a few pages of the book are devoted to showing Misaki, Satou’s cute-but-mysterious benefactor of sorts, splayed naked in Satou’s mind as part of a series of increasingly determined rape fantasies. Nothing graphic is shown, but the situation alone should be enough to cause any decent person to discard the book and write to Congress: the hero of the story contemplating sexual assault, with visual aids. That’s usually the point where a protagonist becomes the antagonist and any hope the author had of creating a sympathetic character would be thrown right out the window.

Except that’s not really the case here. For one thing, Satou isn’t really meant to be entirely sympathetic; he’s help aloft as a paragon of everything wrong with the otaku section of the population. He’s a friendless shut-in who can’t hold down a job, and the closest thing he’s ever known to romance is a silent, unrequited crush on a gloomy, drug-addicted girl a year older than himself. N.H.K.’s questionable content exists not to titillate but rather to paint an accurately bleak picture of Satou’s emotional life, and as a contrast with his actions: When faced with the opportunity to actually kiss Misaki in real life, of her own free will, he simply freezes up to the point that she freaks out and beats a hasty retreat.

One gets the impression that N.H.K. is the manga equivalent of a public service message, a brutally frank mirror intended to confront its fanboy audience with the stark reality of how pathetic they are. (Admittedly, the fact that there are N.H.K.-licensed PVC figurines of the female cast does rather strain this theory.) Satou is pretty much the definition of pathetic — and while his worst ideas are rarely his own, that still doesn’t speak too highly of him. It just means he’s spineless, is easily influenced by peer pressure and has morals with about as much rigidity as a rubber pica pole. The series all but screams You should not be like this person! Except that you already are!

But the thing is, Satou isn’t really any more screwed up than anyone else; the people who want to “fix” him are just as lost and hopeless as he is. His sempai, the object of his unrequited affection, is a stumbling workaholic who compulsively pops pills to make it through the day and who would rather be dead than face an unhappy future. His pal Yamazaki, the guy who talked him into starting up the porn game development studio, rants and raves about the evils of women and encourages Satou to objectify and violate Misaki, but eagerly scurries along to meet up with the girl he has the hots for at the drop of a hat. And it’s even clear that not all is well with Misaki, either, although the nature of her damage isn’t entirely clear. She’s clearly obsessed with Satou, but obviously not for his winning personality — so either she’s attracted to losers, or she has a bizarre “fixer-upper” mentality about emotional cripples, or something inexplicably worse. Who knows! And then there’s the suicide club….

So maybe Welcome to the N.H.K. isn’t really so much of an adminition of otaku culture as it initially seems. Maybe the point is that basement-dwelling shut-ins are no worse off than “normal” people, so keep right on buying posters of scantily-clad 12-year-olds. Keep building that collection of naked PVC girls. Get to know your naughty DVDs a little too well.

Who knows. I’m not really sure where Welcome to the N.H.K. is going, but I suspect it’s inexorably downward. And that’s what makes it so compelling — there may be no happy ending for this one (in any sense of the phrase). And even if there is, the path to get there will be absolutely harrowing, making for a painful read. Yeah. Hurts so good.

 
20 Comments

Posted in Manga

 

Xenoooooooooo!!

30 Apr

Looks like it’s time for me to jump back into the manga review thing — my copy of To Terra… Vol. 2 has arrived, and I can’t wait to read it. I loved the first volume, and the second promises to be –

– wait a minute. That’s not… that’s… it’s….

Gah! Curse you, Pokémoooooooooon!
Man, that’s almost as bad as learning that Nintendo has purchased a majority stake in Monolith, raising the distinct possibility that in their desperation to get original RPG content on the Wii they’ll revive the Xeno series. There are two ways this could be acceptable: (1) KOS-MOS themed power-ups in the next Kirby game, or (2) Paper Xenogears.

—- CONTENT WHORING SECTION BEGINS HERE —-
Jeanne D’Arc looks pretty solid! It’s an original tactical RPG for PSP. As in, not a port. Crazy, eh? Meanwhile, Revenant Wings is not quite as good as it should have been, but unlike some people I’m not really convinced it’s a total loss. The fact that it’s basically just a Final Fantasy XII facelift for Heroes of Mana is a letdown, but it’s not the cakewalk that it might sound like — the difficulty ramps up pretty quickly. And watching mobs of Final Fantasy monsters beat the crap out of one another at your bidding is pretty much awesome.

Oh yeah, weekly Retro Roundup. But you probably could have guessed that much.

 
9 Comments

Posted in Games, Manga