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Archive for the ‘Ostensible Creativity’ Category

A fox amongst the stars

11 Feb

The Daily Swapnotes thing seems to work better here than on 1UP. So… expect to see more of these, I guess. You know, as part of my continuing effort to drive GameSpite traffic toward a point approaching zero.

Really, these are more appropriate here, since the bulk of people who contribute to the videos are from Talking Time. Or at least, that is how I will rationalize the change to myself.

 

Crappy Hotel Lobby Comics, Vol. 4

08 Dec



It occurred to me as I doodled this that Horton Hears A Who is basically a story about learning to love bacteria.

 
5 Comments

Posted in Comic

 

Crappy Restaurant Comix, Vol. 3

06 Dec

So, one of my coworkers ate a lot of lobster tonight.

 
9 Comments

Posted in Comic

 

Crappy Airport Comix Vol. 2

23 Nov

Right now I’m sitting in a French bakery, unintentionally eavesdropping on a pair of NYC fashion models lamenting the hardships of being beautiful. Meanwhile, I am posting lousy doodles of video game designers. I am a living exercise in contrasts!



 
7 Comments

Posted in Comic

 

Crappy Airport Comix Vol. 1

22 Nov

Please pardon the total jankiness of this post. It is a cartoon drawn on the back of an airplane boarding pass, photographed via iPhone, and posted from same. That excuses the poor quality of the image, if not the poor content of the comic itself.

 
8 Comments

Posted in Comic

 

For subscriber eyes only

14 Nov

Just a quick note to GameSpite supporters! Your semi-annual bonus book is well underway; I’ve finished and scanned all the sketches for this one and am plugging away merrily at the text. I’m having a lot of fun with this one, and while it probably won’t have quite the same impact as a 30-page treatise on Etrian Odyssey, I hope it’s something you’ll enjoy reading.

I’m afraid I don’t have an easy explanation for why there’s a girl stoned out of her mind riding Magitek Armor on page 32, though. It’s something you’ll just have to sort out for yourself. It won’t take too long for that to come to pass, fortunately. You’ll have the finished product in hand by the end of the year.

 
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Posted in Blog, Ostensible Creativity

 

Making the best of a bad situation

24 Apr

I can’t really argue that the Star Wars trilogy jumped the shark with the prequel trilogies, but at least it Darth Vader overcame Lucas’ best efforts to undermine the greatness of his character. If you gotta jump the shark, at least you should own the shark.

Sure, Darth Vader may be a whiny doofus now, but Shark Vader is pretty great.

 
10 Comments

Posted in Toys

 

GameSpite Quarterly 2, #6: Mega Man 2

18 Nov

6. Mega Man 2
Brace yourselves, kids! It’s another great comic by Philip “Loki” Armstrong. Your day is now officially awesome. And this time, I’ve learned my lesson: I’ve temporarily boosted GameSpite’s maximum bandwidth so the site won’t die horribly from all the inevitable links that will result from this black-and-white bundle of greatness. (Bonus: I’m pretty sure my GSQ3 press proof arrives today.)

 
 

Action dad

22 Jul

You know, no matter how dreadful the G.I. Joe movie turns out to be — though surprisingly, early word is that it’s considerably less soul-crushingly lousy than certain other summer action films, if not precisely good — I will always admire it for giving us another truly legendary toy. Introducing: Dennis Quaid, Man of Action.


The fascinating combination of jet pack, rifle, too-large-to-be-a-briefcase luggage, and short sleeve shirt says less “elite delta force commander” and more “your neighbor’s scary dad going on vacation with the intent of shooting living creatures somewhere in the woods.” See, just because the movie puts everyone in muted, mostly realistic military outfits doesn’t mean they’re actually any less outlandish than the original toy line’s Village People approach to costuming.

 
7 Comments

Posted in Toys

 

Graven images

08 Jul

I think we can all agree that G.I. Joe: Rise of Cobra is going to be a terrible movie, though no doubt the degree of its terribleness will spark endless Internet debates. But it doesn’t matter; the movie is merely a commercial for the essence of G.I. Joe, which is to say “little tiny plastic mans.” The Rise of Cobra toyline landed at retail outlets across America this past weekend, so I decided to brace up against my crushing sense of poverty and pick up a few. Just a few, though. I realize that the eight-dollar asking price on these things is technically precisely in line, inflation-wise, with what the equivalent versions cost when I was a kid. Three bucks in 1983 bought about the same amount of food and stuff that eight bucks will net you now, right? But man, eight bucks for a little action figure is pretty dumb.

That being said, the new figures are shockingly great. My nine 2009 American funbuxx netted me a whole lot more detail and quality than my three 1983 dollars used to buy. I’m not entirely sure about the movie’s design aesthetics, but I’ll be doggoned if these aren’t about the most impressive 1/18-scale toys I’ve ever seen. Yes, yes, Microman has more posability, but Microman is featureless blank plastic. These little dudes are crammed with insane amounts of sculpted detail and articulation.

So, for instance, while I’m not sure why they gave the Neo-Viper (left) and Viper Commando (right) facemasks that make them look like the hybrid baby alien from Alien: Resurrection, I can’t deny that there’s some quality design happening. Their uniforms look like reinforced fabric, and their body armor has all kinds of minute texture. I’m especially impressed by the Neo-Viper’s gun/backpack interface which lets you attach his rifles to either side of his field kit, Mass Effect style. And despite all the detail, they’re really posable and actually have a much better range of motion than a lot of simpler-looking figures Hasbro was producing a year ago. Sure, I don’t really need it (since I pretty much just line up the toys on my shelf and leave them be), but if these had been the toys available when I was a kid I’d have been in friggin’ heaven. The whole reason I started buying G.I. Joe figures in the first place is because they were far more detailed and flexible than Kenner’s crummy Star Wars toys, and these are a few orders of magnitude more involved and playable than the best anyone could offer way back then.

Actually, that’s the other thing that impresses me about the new toy line: they’re intricate enough for stupid manchildren like me, but they’re crammed with enough play value to appeal to kids. It’s almost like Hasbro remembered who toys are actually supposed to be for! This, of course, has made many collectors angry. I’m trying not too hard to dwell on what this says about my peer group.

Basically, it seems like every figure in the line comes with a spring-loaded rocket launcher that’s inexplicably longer than the figure is tall. Silly, but the springs inside have some pretty decent power, none of this “safe for your eyeballs” nonsense like most toys are hampered by. And reportedly the launchers can attach to vehicles and playsets. My favorite of these so far is definitely Scarlett’s, the yellow one: not only does the missile look like a grappling hook, it’s attached on a string to a smaller grappling hook, which in turn is connected to a plastic harness that the figure can wear on her back. Basically this means Scarlett can hold a rocket launcher and fire a missile so powerful it launches her into the air. Brilliant.

If I were about, oh, eight years old (like I was in 1983), these would be the most amazing thing ever, and I’m glad Hasbro went ahead and included them despite knowing that a bunch of sweaty forum rats would mope about their existence. Being a purported adult, though, I’m just going to blog about them with a modicum of self-conscious embarrassment, then quietly line the figures up on the counter behind my desk. It’s what my eight-year-old self would have wanted.

 
11 Comments

Posted in Toys