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Archive for the ‘Super Toasty Bros.’ Category

Bunnies ahoy

23 Jul

Remember how I’ve been contemplating the creation of a video game for nigh unto many years? I think it’s time to get serious about it. But realistically; the grand idea I had, the one I was calling The Venture, is far too grand for anything less than a full studio to put together. So I’m scaling back my initial ambition for a simple mascot platformer. Don’t worry, though, it’s not a furry mammalian mascot with Attitude(tm) — that would fly in the face of everything I believe in! Instead, the humble Telebunny has received a promotion to leading man. Rabbit. Television-rabbit-thing. Whatever. The point is, I decided to try out some proof-of-concept sprite work to see, you know, if I can:


I think I can! Of course, the real trick is animating things, since I have no experience with that. Oh, and creating an entire game, I guess that’s gonna be tricky too. Especially since the only game creation engine I know of for Macs doesn’t really do 2D. But hey, impossible odds make for the sweetest victories, not to mention the most crushing defeats. I’ll document my flailing efforts here for everyone’s delight and schadenfreude.

It’s just a shame that someone beat me to the name “telebunny” by a good twenty-five years. Stupid MSX, mucking everything up for everyone.

 

A Venture

08 Aug

I’ve received several responses to my solicitation for help with my pie-in-the-sky dream of making a video game, and I do so appreciate it. Who knows if I will ever actually make any headway on this ludicrous ambition! Probably not! But I really need to take a moment to write everyone back. I’m glad there are people out there willing to throw in with a venture even if they know it will likely never fly.

Literally! The idea behind The Venture involves exploring the wreckage of a crashed starship. I like to think of it as a symbol for all my futile ambitions. I was going to describe a general outline of the game plan here, but now that I try to verbalize it I realize that it closely resembles a mass of insipid clichés, and I’m actually embarrassed to talk about it now.

Yeah, this is gonna go well.

Oh well. At least we can always talk about good video games — I’ve added an Etrian Odyssey discussion to the Fun Club. “Say, Parish, isn’t that three game discussions going on at once?” you ask, and rightly so. But RPGs will be on a monthly rotation, so it’s not too crowded. We can chat about the weekly topics and use the RPGs as a bit of a breather. It’s a genius idea, really. Wish I had though of it myself.

 

You say you want a retro-lution

03 Aug

You people can stop demanding a new Retronauts podcast — episode 28 is up. I haven’t had a chance to listen to this one, and I had no involvement whatsoever with its creation, so I can’t vouch for it. But Sharkey hates it, which means he’s already turned into me! So you should listen to it just to witness his bizarre metamorphosis for yourself. Next up: He’ll stop cussin’, drinkin’ and smokin’ and become a boring, quiet person who blogs too often.

In news of things I am involved in, I’ve been feeling that old itch to create a game lately. I was building up some big, ambitious plans last spring, but then my grandfather passed away right as I was warming up to the task and suddenly I didn’t really feel like working on it anymore.

It’s been long enough now that the negative associations have faded, and I’d love nothing more than to play a good game and be able to think, “Hey, I did this.” Of course, I’m no Pixel, so I’m open to help. I have a story and general gameplay in mind, but no clue how the hell to go about actually, you know, creating it. If anyone out there loves creating 2D sprite art or producting retro-sounding music and doesn’t mind contributing to a project that will almost certainly make no one any money ever, let me know. Better yet, send me a link to your portfolio. Once I put this thing into motion, I’d like to chronicle its creation on the site, or maybe on 1UP. I dunno. Seems like a bunch of amateurs floundering around trying to make a video game could be pretty interesting. Or at the very least, charming in its pathos.

Contrary to previous indications, the game — which I’m currently calling The Venture — is not about ToastyFrog. I think he’d be better in an RPG than a platformer, so maybe that will be my second project. (Say, ten years from now, when the first game is finally either finished or abandoned. But maybe I shouldn’t be so fatalistic about these things?)

 

Terminal irritation

19 May

The joys of traveling at the last minute for less than the sum total of my bi-weekly paycheck are few and far between, but I’m making the most of things. My 6 a.m. flight will ultimately run about 11 hours thanks to a two-hour layover in Salt Lake City and a three-hour stop in Detroit. Which is particularly galling since my final destination is about 40 miles away. If my luggage weren’t stowed away somewhere in DTW’s foul innards I could probably walk to Flint faster.

But, on the plus side, it does give me the opportunity to travel through DTW’s baffling Hallway of Majesty — the underground tunnel that connects the separate concourses and surrounds passengers with swirling multicolored lights and grand swells of synthesized ambient music as they plod along the moving sidewalks. Guys, I, uh… I’m just going to Terminal A, not making first landfall on an uncharted world or something. It’s maybe not as heroic as you’re making it out to be.

My Salt Lake City stop also marks the first time I’ve ever been in Utah. I was actually a little surprised that it really exists — I’d always halfway suspected Salt Lake City was a myth that Christian parents used to scare their children away from dabbling in Mormonism. I was even more surprised by the filthy brown haze surrounding the city, which I assume is dust. It looks a lot like L.A., except I imagine the net result is simply mud-coated lungs rather than deadly toxic build-up.

Anyway, two more creature things to make up for yesterday.


This will definitely be in the game. I’ve played too much Ninja Gaiden for it not to make the cut.


This one, probably not. Maybe as an item or power-up or something.

 

Super Toasty Bros.: Terror-yaki

17 May

terror-yaki
My goal with the game is to create 120 enemies then trim it down to 45-50, plus a dozen bosses. This guy probably won’t make the cut.

 

Interruption

16 May

I just received the phone call I’ve been dreading for the past few days, and it looks like I’ll be heading up to Michigan Thursday or Friday for a funeral. Needless to say, where E3 was all I could think about a few days ago it’s pretty much the last thing on my mind now, so I guess my musings will be cut short. Not that I was adding anything to the collective discussion, really.

Anyway, I hate to leave the site inactive since momentum and inertia are a good part of what keeps it going at all these days, so while I’m off dealing with real life I’ll be posting some preliminary monster/enemy designs for my nascent Metroidvania game.


Obviously, this is the winged form of the Telebunny. The red green ones hop and fly forward oblivious to all hazards, while the green red ones patrol a specific patch of air. But you probably knew that already.


(Man, I always get those colors mixed up.)