Games | Nintendo Entertainment System | Game Boy | Mega Man Series | Cut Man

Article by wumpwoast | November 8, 2007

Dr. Light's personal lumberjack/hairstylist fells hardwood forests and makes charming conversation. Aside from that, he's a little dude with a pair of scissors on his head and rose/white-colored pajamas. If other Robot Masters are supposed to evolve out of the comic supervillian tradition, Cut Man is the one that stands apart as the goofy, modest type that likes iced tea and collects stamps when he's not planning world domination. Good for him -- unless you have a phobia of scissors, there's not much reason to fear the shears.

Cut Man's stage is really nothing to speak of in the NES Mega Man. There's the requisite spikes, turrets, shufflepucks, Suzys (the little four-plated eyeballs), along with little fountains that emit scissors, and a remarkably garish aquamarine/teal color scheme. The largely horizontal design caps off a stage whose flow is as dull as its theme.

The Game Boy is where all the action is -- right off the bat, the player runs into little mini-buzzsaws that either roll persistently or rev up and tear into Mega Man with reckless homing abandon. Conveyor belts help to reimagine Cut Man's stage as a twisted lumber mill, and the circularly-looping invincible scissors are a formidable obstacle. Cut Man's stage is probably the single most improved level between the NES and Game Boy versions of Mega Man.

On the flip side, the NES version allows you to throw huge bricks at our boy, if you're in the mood. Any way you slice it, Cut Man is an easy boss to deal with. You'll soon be tearing up the landscape with the slight vertical reach of the Rolling Cutter, particularly when you don't feel like wasting your Thunder Beam.

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